Get Your Game On!

Participate in this Indie Pitch Arena competition and win exciting cash prizes! The Indie Pitch Arena is the best platform to hunt potential investment and partnership opportunities. We always aim to bring talented and creative people together and support them to develop successful business collaborations.

Submit your games now!

Previous Speakers Include



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<span style="color: rgb(51, 51, 5...

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Clement Huang&nbsp;is Chief Produc...

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<div> <div>&nbsp;</div> <div>Chengdu...

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Introduction &nbsp; I am the fou...

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We are Pioneers in Creative Game...

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Personal profile: Yuan Xionggui, ...

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Graduated from Tsinghua University...

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Feng William Chen is the founder...

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Terry Shi,is responsible for the...

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<div>KukrGames start from earlier...

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12 years experience in game indu...

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Wuhan Firegame Co.,Ltd.is a well-...

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Love soccer, military and graphic...

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Wang Hao, the vice-president of ...

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Wu Jie,VP of Suzhou GameFriend N...

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&nbsp;<br /> Mr. Meng Xianming, g...

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A former thundersoft Shenzhen bra...

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Profile: Kris Zhang, CEO of SHAN...

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MBA degree from Linkoping Univers...

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As the GM of JD IaaS Cloud Dep...

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In 2014, Angel Mo (Mo Xiayun) c...

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In 2008 when Ubisoft Chengdu jus...

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Hao&nbsp;Cheng Fu, the founder an...

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Oliver Wu, is the CEO of Flying...

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As the CEO of ZPLAY, He Peng f...

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Secretary General, World O2O Orga...

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Zheng Huaping, general manager&nbs...

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Wang Xiangyu graduated from Harbi...

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an Yanfeng, Vice President of Sh...

Previous Sponsors Include



Venue


  • Chengdu Marriott, Hotel Financial Centre 999 Tianfu 2nd St, Wuhou Qu, Chengdu Shi, Sichuan Sheng, China

Contact Us


Sponsorships, Exhibitions, Business Opportunities, Marketing & Media Inquiries:
global@gmgc.info/ +86-10-5923 6463
GMGC Headquarters:
3100- 3104, A - Building, Guocui Yuan, Huihe South Road, Chaoyang District, Beijing, China

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Ryan Weber
Co-Founder & SVP, NativeX
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Holly Liu
CDO, Kabam
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Johary Mustapha
CEO, Forest Interactive
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Sergio Salvador
Global Head of Game Partnerships, Google
Sergio常驻与新加坡工作,但在不同的行业和国家里对综合管理、市场营销和战略性业务拓展都有涉猎,并在这些领域积累了长达15年的经验。他也曾创立并参与管理多家公司,并在多个跨国公司中担任要职。
     Sergio目前担任谷歌游戏合作关系全球主管,在未来10年内将拓展并加强全球游戏开发者、发行商及运营团队与谷歌平台的合作。他同时担任美国互动广告局东南亚创新委员会新加坡分会副主席,领导东南亚诸多公司在数字广告业务方向的发展;他还是非盈利教育基金会Avelife的董事会成员,基金会为主动学习者及公司领导者提供有效的平台进行绿色创新。
     在此之前,他曾在雅虎、艺电及诺基亚工作,着力为亚太地区的电子游戏、手机及数字媒体市场开发并推广软件、应用程序及数字服务。
    Sergio也是回馈社会的坚定提倡者,通过与高等教育机构合作,利用其丰富专业的经验培养下一代数字媒体、游戏及科技人才。在其多项任职中, Sergio近期任新加坡淡马锡理工学院讲师, 讲授数字生态系统、数字市场营销、再营销及编程化广告等课程。
 
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Vuong Vu Thang
CEO, VC Corp
Vuong Vu Thang先生在2000年创立了他的第一个在线社区TTVNOL, 而今这个社区已经成为了越南最顶尖的新媒体公司。在此之后,他在2002年开创了第一个在线媒体及新闻门户网站Tintucvietnam,并成功的将其发展转型为越南第二大在线新闻媒体网站,更名为Dantri. 
在2005年,由他首创了专注于移动增值服务及互联网内容公司,也就是现在VCC的前身。
作为一名天生的企业家,Thang在越南所有新兴互联网业务中都是先驱,他所涉猎的业务包括媒体内容,社交网络,移动内容及服务,及电子金融。正是由于他丰富的经验,VCC成为了越南互联网及媒体行业的创新领导者。作为一名科技的决策者,在过去的10年里,他一直作为首席架构师领导越南的创新科技,包括CMS, 核心接入科技,及电脑云技术。
Vuong Vu Tang 2001年取得计算机科学学士学位,并且以河内国立的5所大学中第一名的优异成绩毕业。他荣获过多项大奖,其中包括国家青年IT奖及越南卓越人才奖。
SohaGame是越南最大的游戏发行商,拥有28%的市场占有率, 根据2014年4个季度总收入统计,SohaGame独占53%的市场份额。仅在一年间,SohaGame就代理了22个主导市场的优秀产品,首度在越南引领了智能手机游戏的浪潮。
 
作为第三大游戏发行商,SohaGame拥有自己的游戏平台,专为游戏玩家打造,并有超过520万的用户。
 
SohaGame也是越南唯一及最大的一家在拥有互联网络生态系统的公司。
-SohaGame: 网页游戏/智能机游戏多平台
-MySoha: 拥有超过520万用户,专注致力于社交游戏网络
-SohaStore: 越狱设备的Top3 应用商城
-SohaPlay: 服务于越南30%的线上交易
-Admicro: 越南最大的在线广告商,市场占有率高达40%,90%的网页用户及95%的游戏广告业务。
- GameK.vn: 越南排名第一的在线游戏网站,每月拥有300万用户。
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Alan Lan
Head of Online Sales, Greater China, Twitter
Alan is the first hire for Twitter on Greater China business as Head of Online Sales. Previously he worked in the gaming industry for 7 years. He most recently lead the Asian business development for Konami Entertainment in Tokyo, established European operations for Gamania Europe in Amsterdam, and headed Japan and Europe divisions for Gamania Headquarters in Taipei. He also worked for Toyota in an earlier stage of his career. Alan graduated from National Taiwan University in 2000.
 
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Anuj Khanna Sohum
CEO, Affle
Anuj Khanna Sohum is the Founder, Chairman & CEO of Affle. A serial entrepreneur & innovator, Anuj started as an entrepreneur at the age of 19 and has built 3 innovative tech companies.

Anuj's entrepreneurial and strategic leadership has set Affle on the growth path to become a global platform for audience and data centric mobile apps & ads as a service (MAAS) platform - keeping its international strategic investors like D2C Inc (Docomo subsidiary), Itochu Corporation, Microsoft, BCCL - Times of India committed to Affle.
Anuj has a keen interest in supporting social causes. He takes active interest and invests in academic and commercial initiatives that enable rural entrepreneurship development. He regularly shares his entrepreneurial experience with engineering and business faculties of leading universities.

Anuj is an alumnus of Harvard Business School, Stanford Graduate School of Business and NUS - Electrical & Computer Engineering. He lives in Singapore with his wife, a clinical psychologist and his son.
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Clement Huang
Chief Product Officer, Madhouse Inc.
Clement Huang is Chief Product Officer at Madhouse Inc., a leading mobile advertising platform and service company. Madhouse has focused on mobile for 10 years and aims to optimize mobile marketing investment and expand international audience for the clients. It provides solutions for mobile app marketers to acquire high quality users globally, manages over $20 million advertising budgets monthly, and have popularized 1000+ Apps in overseas markets.
Prior to Madhouse, Clement worked at Yahoo USA, where he led the product team of ads and data platform and was responsible for building and managing the product team to create Yahoo’s new Programmatic Buying Platform.
Before Yahoo, Clement was the product leader of global ad platform at GREE, the world’s second largest mobile social gaming network.
Meanwhile, he has been consulting for Silicon Valley China Entrepreneurship Forum (SVCEF) since 2005, giving startup mentorship on product strategies to new business owners in the US.
Clement graduated from California Polytechnic State University in 1997 with President’s Honor.
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Haijiang Ji
Founder, Shanghai Crosspoint Information Technology Co., Ltd
连续不断的集中于对创业疑问的虔诚思考者,从围棋与佛学中进取与反思,创造极致的人生。
12年涉足游戏产业,创办交叉点,担任手游《盗墓空间》、《蜡笔小新历险记》、《爱情公寓保卫战》等制作人。
15年进入H5领域,《西游神传》开创ARPG+挂机新型游戏方式。
16年ARPG+挂机2.0产品《烈火战神》即将公测,在删档封测期间,其数据远超第一款产品。
 
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Reid Jiao
CEO, 1K-Tower Technology
 
Chengdu 1ktower Science and Technology Co., Ltd has been committed to game research and operation with the greatest enthusiasm and the most sincere attitude since its inception, and strive to become China's leading integrated service provider in the game industry.
 
Company's first mobile phone network game of self-developed "The Journey of Flower" has become 2015 phenomenal hand travel, which has created the monthly flow performance of over 200 million Yuan, meanwhile, provided a new way of thinking for the development of hand travel industry, and created a new chapter for joint operation of games and televisions.
 
In 2016, the ever-developing 1ktower provide you with the high-quality mobile game " Supremacy Dominance " .
 
Looking into the future, the top R&D team with strong scientific and technological strength and the experienced issuing team from 1K-Tower Technology will make great efforts to face various challenges, develop business scope, and start diversified cross-border cooperation. We are seeking for cooperation in fields including IP access at home and abroad, customizing development, agency issuance and joint issue. Based on the most perfect linkage pattern of film game, research and operating plan is customized for different games so as to achieve the maximum benefit thus the 1K-Tower Technology will become the strongest partner of the colleagues to win domestic and international market. 
 

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Raistlin Luo
Co-Founder and Game Producer, Good net technology co. Ltd
As Chinese famous game producer and Co-Founder of Good net technology co. Ltd. Raistlin Luo, whose dream is to make the world great game, start to make his own game since 1999 and focus on mobile game since 2005. His game have been well known for creative game play and delicate game feature.
 
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Shen Wei
CEO, FoShan Flash8 Network Technology Co.,Ltd
Introduction   I am the founder of the nation's largest original animation site, "Flash 8". As a product producer, director and leading artist for the role, I have devoted to the game development since 2009, developing games such as "QQ Fashion City", "Guess Together", "The Fashionable City H5", "Fashionable Cross Time", etc. In 2010, my team was awarded as the Best Team of Professional Group in 2010 CGDA Chinese Game Competition. In 2015, my company was honored as the Highest Potential Game Developer in the List of 2015 Chinese Game.
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Ke Wang
Founder & CEO, Mirage Interactive Co.,Ltd.
We are Pioneers in Creative Games and Booster for New Hardware.
Mirage team has more than 5 years of combined experience creating games.
We have created games of every genre on every platform, from the PC to VR. Many of our games have not only topped the app store charts, but remained there for long periods of time.
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YUAN XIONGGUI
CEO, Guangzhou Youai Network Technology Co.,Ltd
Personal profile: Yuan Xionggui, founded Guangzhou Youai Network Technology Co.,Ltd in December 2011, and served as CEO. He Has years of experience in project management for games industry, and is familiar with the development mode and operation mode of the industry.
Guangzhou Youai aims to build a leading online mobile games company, focusing on developing high-end boutique mobile games. Currently, Guangzhou Youai has successfully launched many popular games including “Fengyuntianxia OL” , ”Biwuzhaoqin” , ”Huanxiangjianghu” , “Wuhujiang”, etc. Guangzhou youai grows fast, whose member has increased from the scale of the 10 people to nearly 500 people within 3 years. Products are gradually improved, involving many subjects, including fantasy cultivation, ancient mythology, rich history, rivers and lakes martial arts etc. It covers various types of mobile games like SLG, CCG, APRG, Tower Defence, etc. 
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Konthigali
AGM, Timi L1 Studio
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Sheldon
Game Director , Gaeamobile Co., Ltd
Graduated from Tsinghua University in 2010 Department of Computer Science and Technology. In the same year join Perfect World (Beijing)  "神雕侠侣" project team. Lead the development of the mobile game “Cross Gate” in 2014. In the year 2015 join GAEA as game director, lead the development of
The mobile game "仙剑奇侠传3D回合"。
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William Chen
Founder&CEO , Renyi technology
Feng William Chen is the founder and CEO of Shanghai Renyou and Renyi technology. Before he founded these two companies, he was the CTO for shanda games. He started his game career in 1994. Since then he have been involved in the development for over 20 console titles, including master pieces such as Call of Duty, StarWars and Final Fantasy. Before he came back to China in 2010, he had worked in Disney as senior director and in Activision as director of technology.
 
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Kimi
CEO, Bearjoy Inc.
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Terry Shi
VP, Suzhou Snail Digital Technology Co.,Ltd. 
Terry Shi,is responsible for the overall management of Snail digital’s distribution function, also in charge of Snail’s  Global market center, China brand center and Website center. Participates in and be responsible for almost all  marketing works of Snail Game and Mobile products. Formulates and implements company's product marketing and promotion strategies in long term, who has a profound understanding and a keen insight of the game market.
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Weiyu Hu
Co-Founder & Product Director, KukrGames
KukrGames start from earlier 2016,focus on VR game.Our first game obtained Best  Immersive Product prize on 2016 VIVE content competition, and got the best selling on viveport.In furture, KukrGames will provide more high quality VR game.
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Mac Sun
Co-Founder&CCO, Vsensory
12 years experience in game industry
Former Gameloft Shanghai project manager, Tencent Timi studio Product & Project Manager, 9you Game Producer,
Current Vsenory Project director and CCO
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Wu Zie
Founder & CEO, Source Game
专注游戏研发十多年,经历过三个成功MMORPG项目完整开发历程。
2014年创立光合起源,专注手机游戏研发,专心打造《有杀气童话》,凭借优秀的产品品质,2015年7月上线,获得App Store 40000+五星好评,全球十几个区域畅销榜登顶,童话题材中商业化最成功的手游。
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Tong Yang
COO, Wuhan Firegame Co.,Ltd.
Wuhan Firegame Co.,Ltd.is a well-known VR game developer for the purpose of bring our game maker’s understanding of oriental culture to the world.The company was founded in early 2015, its core staff have many years of experience in game production. In addition to the rich experience and efficient coordination , the keen market sense and a solid technical reserves is also an important factor in the success of Firegame. In 2014 FB acquisition of Oculus when the core staff have begun to learn VR technology-related Information, even in the beginning of 2015, Firegame has set up an independent VR department as a technical reserve. Massive and abundant accumulation,less and slow sending out is the best interpretation of Firegame!
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Edwin Chen
Founder &CEO, Beijing Egret Times information Technology Company Limited.
Edwin Chen, an enthusiastic and innovative serial entrepreneur; CEO &founder of Egret Technology.
Egret is the largest one-stop service of HTML5 mobile technology solutions as well as content provider worldwide. Egret delicated to provide the best technology solutions of mobile-web games and Lark application platform. We have already cooperated with more than 2000 industry partners to provide one-stop Egret Open Platform for HTML5 developers、distributors and also distribution channels.
Egret technology provide comprehensive services for over 90000 Egret developers all around the world .
Egret Technology go public in New OTC Market in 2016.
 
 
 
 
 
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JiaXian Lu
CEO, ShangHai Mu77 Network Company
陆家贤,现任上海木七七网络科技有限公司CEO,全面负责公司的收入、目标实现和发展。
2012年至2014年任杭州游七七网络科技有限公司创始人,开始独立游戏创作之路。
2015年创立上海木七七工作室,开始研发《冒险与挖矿》,并于2015年8月自研自发了《冒险与挖矿》的ISO版本,在8月公测期间一共获得了APP STORE 4次推荐,吸引了百万玩家。目前,正坚持着自主研发,自主运营,独立游戏商业化的道路。
 
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GaoNan Wang
CEO, Capstone Games
Love soccer, military and graphic design. Serious FIFA, Dota 2 and World of Tanks player. Received a Master's degree in Indutrial Engineering from UC Berkeley and a Bachelor degree from Tsinghua University. 
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Jerry Mao
Founder & CEO, Ti Knight Inc.
 
10年FPS游戏研运经验,17年游戏行业经验, 1998年武汉大学电信学院毕业,1999年加入目标软件进入游戏行业。
曾以研发副总,兼任CTO、海外副总的岗位经历了目标软件从20余人到500余人、涉足单机到网游、研发到运营、国内市场到海外市场的12年发展历程,下属人员最高近两百人。
曾为目标软件海外体系结构主导建立者,兼任海外副总后多次带领目标海外团队达成年度销售业绩目标和建立产品运营支持体系。
曾是公司研发体系结构的主导建立者,深度参与旗下多款产品线的研发和海内外运营工作,包括有曾担任《龙腾世界》、《MKZ军魂》、《傲世OL》等等多个大型产品的游戏制作人、执行制作人、监制等岗位,以及曾担任《傲世三国》、《傲世三国三分天下》等单机产品和海外版的核心主创、项目经理等职务。
曾一手创立OverMax游戏引擎并监管其后续每代的开发,曾一手完成FPS射击引擎与AI引擎。
2008年起担任中国游戏者开发大会(CGDC)执行顾问和中国优秀制作人大赛策划组评委。
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Wang Hao
VP, PPLive Corporation(pptv.com)
Wang Hao, the vice-president of PPLive Corporation(pptv.com), takes charge of value added business, game business and VR business. He previously worked in Huawei Technologies marketing department, Square-Enix China marketing department, ZTE9 Corporation and so on. He has started working in online game industry since 2003, and soon become one of the top leaders in domestic game operating and developing teams. Meanwhile, Wanghao also has profound understanding of China Telecommunications Industry, online game industry, online video industry and E-business industry according to his comprehensive experience.
 
Currently, Wanghao takes full responsibility of the strategy planning, domestic and international business development and operation in all game related business in his company. Recently, Suning Electronic Sports (SES) has started in 20 different citiesamong 4 match areas under his leading. He has recruited a top-rate operating team from whole game industry, and ready to make a strong voice for PPTV games in steaming platforms and e-sports industry.
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Wu Jie
VP, Suzhou GameFriend Network Technology Co.,Ltd
Wu Jie,VP of Suzhou GameFriend Network Technology Co.,Ltd  Producer of Game Legend of Imperial Concubine Xi and Game Romance and Revenge in Capital Jing.
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BILL KWONG
VP, YINHAN GAMES
银汉游戏作为中国手游行业引领者,是中国最具影响力的移动游戏品牌。秉承“高效、创新、开放、诚信”的理念,银汉团队坚持推陈出新,推出《时空猎人》、《神魔》、《游龙英雄》、《时空召唤》、《侠隐江湖》、《幻城》等标杆产品。2016年,银汉游戏成立15周年,以“有力量的陪伴”全新出发,致力于大娱乐产业创新集群化发展。
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Wang Benchao
Chief Operating Officer, Beijing Kylin Culture Co., Ltd.
十余年网游行业从业经历。于2008年加盟麒麟游戏,先后负责《成吉思汗》系列,《画皮》系列,《水浒传》《梦幻聊斋》等端游项目,及《成吉思汗手机版》等手游项目的宣发及运营工作。现任麒麟游戏首席运营官职务
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Meng Xianming
CEO, Wangyuanshengtang
 
Mr. Meng Xianming, graduated from Beijing Jiaotong University with a master’s degree, is the CEO of Beijing Wangyuanshengtang Entertainment and Technology Co., Ltd. He invested and set up Beijing Wangyuanshengtang Entertainment and Technology Co., Ltd (Wangyuanshengtang) and its subsidiaries. Now he is also a member of the NPC (National People's Congress) in Hebei Province and Standing Committee of the CPPCC (Chinese People's Political Consultative Conference) in Langfang. Mr. Meng is the leading figure in China’s creative culture industry, his fans often calls him as “Lao Meng”.
In 2007, Meng Xianming invested billions of RMB to develop and set up “Gu Jian”, the top brand of Chinese PC games, the series of which not only set a sales record of the Chinese PC games, but also become one of the most valuable leading Entertainment brands in China. “Gu Jian”,’s relevant products, such as console games, online games, novels, TV series and cartoons, etc., are fully developing at present.
Besides, “Shen Wu”, the latest brand Mr. Meng invested, which is designed to use the Unreal Engine 4, has been announced and it will surely become another leading Entertainment brand in the future.
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Ling Hai
CEO, Hoodinn
凌海,蝴蝶互动创始人,曾任盛大集团高级副总裁,盛大游戏总裁,韩国上市公司ACTOZ董事长。自2015年涉足H5游戏研发、发行领域以来,凌海所带领的蝴蝶互动迅速成长为首屈一指的H5游戏整合发行商。蝴蝶互动与旗下自研产品《传奇世界H5》获得众多权威游戏机构的肯定与广大玩家的认可,创造了千家渠道同时发行的记录与月流水迅速破千万的奇迹。近期上线的资料片《传奇世界之仗剑天涯H5》、《幻城h5》更凭借其屡创新高的各项数据傲视H5游戏市场。
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ChaoHE
CEO , EEGSmart Co. Ltd
A former thundersoft Shenzhen branch, GM
Samsung LSI AP department core developer
16 patents involving EEG signal processing algorithm analysis, AI,AR and VR field.
 
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Kris Zhang
CEO, SHANGHAI SOCO NETWORK TECHNOLOGY CO.,LTD
Profile: Kris Zhang, CEO of SHANGHAI SOCO NETWORK TECHNOLOGY CO.,LTD. She joined Soco Group in 2009, devoting on premium standalone mobile game development. She founded Soco Network in 2015, which is a subsidiary of Soco Group, aiming to make it the most trustable premium standalone mobile game publisher in China. Soco has been successfully published series games of Crazy Veggies which gained over 300 million gamers.
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Balkman
CEO, Nanjing Ice Cream Network Technology Co., Ltd.
创始人金锋,制作人出身,
在2015年4月,带着4个“战友”,50万启动资金,从自研项目起手奋斗。
 
16个月时间,在没有任何外来资本投入的情况下,由最初的1个自研项目,发展到:
 
2块业务:自研自发行+联运发行
3大市场:国内+东南亚+欧美
4大运营平台:IOS+安卓+H5+WP
26条产品线:6条产品线+20款联运产品
60人团队:28人研发+26人运营+6人行政支持
103家合作伙伴关系网:涵盖国内主流渠道及广告平台
1000万月流水:10月份旗下产品月流水已过千万,还在高速增长
 
现在,雪糕已经是一家集手游研发,发行为一体的综合业务公司。
 
 
未来,
雪糕将立足于自研自发业务,发展于联运业务,
积极布局海外市场,深耕国内平台和渠道。创始人金锋,制作人出身,
在2015年4月,带着4个“战友”,50万启动资金,从自研项目起手奋斗。
 
16个月时间,在没有任何外来资本投入的情况下,由最初的1个自研项目,发展到:
 
2块业务:自研自发行+联运发行
3大市场:国内+东南亚+欧美
4大运营平台:IOS+安卓+H5+WP
26条产品线:6条产品线+20款联运产品
60人团队:28人研发+26人运营+6人行政支持
103家合作伙伴关系网:涵盖国内主流渠道及广告平台
1000万月流水:10月份旗下产品月流水已过千万,还在高速增长
 
现在,雪糕已经是一家集手游研发,发行为一体的综合业务公司。
 
 
未来,
雪糕将立足于自研自发业务,发展于联运业务,
积极布局海外市场,深耕国内平台和渠道。
金锋
10年-11年:上海蕴鹊网络《封神争霸OL》主策划,11年9月国服台服同时公测,成功上线。
 
12年-13年:上海那弩数码《职场传奇》页游制作人,并与2013年1月再腾讯开放平台上线。
 
13年-14年:上海爱扑网络 担任《神啊救救我吧》手游制作人,国内APP畅榜第51名,越南APP畅销第1名,月流水过200万,净利润接近1000万。
 
14年-15年:上海木游网络《真格斗无双》手游制作人,腾讯游戏独家代理,累计数百万用户,运营不到半年,总收入即过千万。
 
15年-至今 南京雪糕网络科技有限公司 担任游戏总策划 自研自发《天使童话》《全民神仙》《童话三国志》等一系列产品,新作品《奥特曼口袋版》即将上线!
speaker-1
Luke Shou
VP, CFGE
MBA degree from Linkoping University Sweden, more than 10 years experience in internet and gaming industry, used to work for Changyou. as business director and vice-GM of oversea game publishing division, has rich experience on global publishing and IP cooperation.
speaker-1
Song YiJiang
CEO, VISE 3D
Vise3D的创建者和主要开发人员。团队Leader,虚拟现实及3D图形应用先锋制作人,资深游戏研发制作人,曾多次带领团队制作大型3D图形应用及网络游戏软件。他的动态资源管理和3D适时光照技术,在中国3D图形应用业内引起了很大的反响。
其中主要成就:
空军某部航线规划电子沙盘系统
大型武侠A-RPG《碧血情天》及其资料片。
参与研发曾在E3大展上大出风头的国产RTS游戏《傲视三国》后续作品《傲视三国2》,是目标的傲视3D引擎的主创人员。
曾经主持赛博先锋《荣耀》的研发制作 。
中娱互动《乱舞天下》的开发,并为中娱后续产品《猎刃》引擎打下了坚实的基础
2012年的国内武侠大作《流星蝴蝶剑OL》的整体研发以及引擎的修改和制作。
2012年重构Vivtory引擎并将引擎更名为Vise3D引擎并使引擎在行业内得到极大反响,Vise3D为游戏开发带来全新的研发模式。
speaker-1
Lingfeng Peng
Dragon ball-Z Dokkan Battle Lead Designer , Digital Sky Entertainment Limited
speaker-1
Andy Guo
VP, POKER CITY
speaker-1
Wang Zhi
GM , IaaS Department of JD Cloud
As the GM of JD IaaS Cloud Department, Wang is in full charge of the development of JD Cloud laaS program. He has rich experience of business development and sales management. Previously, he worked at companies such as DELL, HP and UCloud, etc, devoting to providing service to customers in several fields like Internet, game, government, education, telecom, finance, energy, property and small to medium-sized enterprises. Based on many years of in-depth study, Wang is a senior expert in the field of cloud computing and has profound experience and professional viewpoint in the characteristics of it and the demand for it. 
speaker-1
Roy Tang
CEO , Brain Intelligence
英国约克大学认知神经学硕士和心理学学士。曾在国外著名神经营销机构的任职,历年来,曾受邀在TEDx,世界知识论坛(World Knowledge Forum),ESOMAR年会(欧洲民意与市场调研协会),IXDC(国际体验设计协会)等会议上发表演讲。
唐瑞鸿回国后创办了Brain Intelligence,专注于利用脑科学技术的消费者研究和游戏研究,将国际先进的神经学商业调研手段引入中国,获得客户、权威调研协会、国际顶尖峰会的关注与认可。从2013年与腾讯开始合作以来,后与多家游戏公司合作,研究了很多不同平台,类型,题材的游戏,并整理归纳出一系列基于认知科学的游戏体验理论以及验证方法论。Brain Intelligence现在正在把这些内容整理成系统的课程,从底层逻辑理解游戏心理,旨在帮助开发者低成本创新验证,优化体验,降低研发失败风险
speaker-1
Angel Mo
CEO, Uzone Network Technology Pte Ltd
In 2014, Angel Mo (Mo Xiayun) co-founded Shanghai Uzone Network Technology Co., Ltd. Prior to that she served as General Manager for Overseas Business Division of Shanghai The Dream Network Technology Co., Ltd., where she led overseas business development and operations and the company’s overseas subsidiary. In 2007 she went abroad to pursue further studies at Nanyang Technological University in Singapore, where she took a Master’s degree. Upon returning home, she took up the post of Vice-President at Uqu (Shanghai Youqu), leading the company’s operations. Through her roles as Overseas Sales Director, Group Business and Investment Director, and Vice-President, she has driven the exports of a wide range of domestic gaming products to over a dozen countries and regions, even earning multiple times China Game Industry Annual Conference’s ‘Best Overseas Business Development Award’ for the companies she worked for.  Moreover, Mo is a regular contributor to industry reports on and for China’s gaming industry. She was an editor of the 2011 White Paper on China's Online Gaming. In 2012 she presided over the China Game Business Conference Overseas Development and Cooperation Forum and the 2012 China Game Industry Annual Conference New trends Forum, as well as the China Game Industry Annual Conference Game Show in 2013, and other large industry conferences. In 2012 she was invited as a speaker at the G STAR Summit Forum in South Korea.
 
speaker-1
Li Ji Xiao
Game Designer, Ubisoft
In 2008 when Ubisoft Chengdu just started operation, Li Ji Xiao joined the studio as first patch of employees. During his 8 years at the studio, Li Xiao Jiao has gained rich game development experience from quality control to game design, and has participated in the development of several successful projects including: Assassin's Creed: Rogue, Might and Magic Heroes: Kingdoms, The Smurfs & Co: Spellbound.
speaker-1
Nicholas
CEO, HUHU VR
虎虎VR创始人兼CEO,资深产品经理,曾经主导设计过数款百万级爆款产品,
随着VR风口的到来,投身至VR创业浪潮中,成立了虎虎虚拟现实科技公司,并在短短半年时间累积注册VR用户已到3万+。
speaker-1
Vince
Partner / SZ Executive Secretary, GMGC
 从2014年至今负责GMGC全球移动游戏大会、GMGDC全球移动游戏开发者大会、MGA亚洲移动游戏大会前期组织与华南区的整体工作,及大会期间的现场运营及管理,每年吸引了全球30多个国家超过100名行业企业家及专家演讲嘉宾,每年超过数万名行业参会来宾出席,倍受国内外移动游戏与数字娱乐领域业界关注,引领行业趋势,促进移动游戏产业融合与发展!
speaker-1
Hao Cheng Fu
Founder&CEO, Tops Game
Hao Cheng Fu, the founder and CEO of Tops Game, used to study in Nanjing PLA institute of international relations, Nanjing University, Nanjing University of Science & Technology (EMBA). He is a young entrepreneur who used to be the CEO of Jin Wei Ning Group, the chairman of Nanjing Cultural Venture Capital Fund and has invested in many projects within the film and game industry and He has a deep passion on game industry. Tops Game was founded in 2013 and under Hao Cheng Fu’s leading and the joint efforts of the company’s management team, in just two years’ time, Tops game has become the most powerful game developing and distributing company in Nanjing.
speaker-1
Oliver Wu
CEO, Flyingwing Digital Technology
Oliver Wu, is the CEO of Flyingwing Digital Technology. He has more than 10 years of experience in business management of technical companies, and is an expert of 3D virtual world modeling and focuses on R&D within interactive media technologies.
 
Oliver was the executive producer responsible for the world’s first government-level sports web game--- the 1st Youth Olympic Games Virtual World; Oliver also served as the president of the first China mainland listed game company and was in charge of the development and operations for a variety of large-scale web games, mobile games, while successfully expanding the business into the global market.
 
We believe under the leadership of Oliver, Flyingwing Digital Technology will become stronger and more successful than ever!
speaker-1
He Peng
Founder & CEO, ZPLAY
As the CEO of ZPLAY, He Peng founded the company in 2010. During the six years, ZPLAY has been committed to the game distribution and operation service for small and medium-sized mobile game developers.
Zplay has become the leading publisher & developer of mobile games, based on its keen perspective, powerful distribution and unique operation.
ZPLAY has published over 100 high-quality games and extended its publishing business globally, whose products have a high market share and cover over 400 million users worldwide.
ZPLAY has always brought and will still bring more good games to players, giving every player the best user experience.
speaker-1
Zou Zhonglin
Senior editor, GMGC
speaker-1
David Song 
Founder & CEO, GMGC
Secretary General, World O2O Organization
Co-Founder, Great Wall Club and Global Mobile Internet Conference
 
Chief Office Director of Central Committee of the Chinese Communist Youth League;
In 2002 Mr. Song has founded and promoted Table Soccer in China.  Up to now, He led China’s National team of Table Soccer and participated several international competitions in Europe and the U.S.A. and gained the 5th place in the world and the 2nd place for Team Competition.
In 2008 and 2009 Mr. Song was selected as “World Economy Outstanding Chinese Innovation Persons” organized by State Department.
Mr. Song was selected as “World Economy Top 10 Chinese of the Year” in 2008.
In 2008 Mr. Song was successfully organized Olympic Athletes Friendly Match in Olympic Village during the 29th Olympic Games which remained very precious cultural heritage for Beijing Olympic Games. Mr. Song and his team were praised by the state leaders.
In 2009 Mr. Song was honored as one of the “Public Welfare Ambassador in China”.
Mr. Song Founded Great Wall Club and Global Mobile Internet Conference.
In 2012 Mr. Song Founded Guanghe World and organized the Startup World Cup Competition around China, Sweden, USA etc. countries. 
In 2012 Mr. Song Founded Global Mobile Game Confederation and organized the Global Mobile Game Congress in China and world.
GMGC is a global mobile game industry platform founded by the leading mobile game companies from 11 countries.
UIFUND is a new charity fund from Mobile Gaming Industry, established on May 6 2013, by Mr Song and other leading mobile game companies CEO.
www.gmgc.info 
The establishment of World O2O Organization was announced on January 17,2015. 
speaker-1
Zheng Huaping
CEO, Mangofun
Zheng Huaping, general manager of the Shanghai Mangofun Technology Co. Ltd.; chairman of the Hunan Happymango Technology Co. Ltd. According to Mango TV ecology’s One Cloud & Multiple Screens Strategy of, responsible for the professional depth development of Hunan Broadcasting System’s television program games and mobile applications.
More than 10 years TV media experience, familiar with the new media development, content distribution and derivative development, enterprise restructuring reform and public management, media promotion etc, successively hold the posts of Hunan Broadcasting System program trading management center deputy director, mango media restructuring public office deputy director, Hunan Satellite TV General Editorial Department deputy director etc. In December 2013, he started the game Where Are We Going Dad successfully, and became the dark horse, which opens the Chinese television variety show mobile game development. Games of Where Are We Going Dad Series have won many industry awards of three major telecom operators and the mainstream distribution channels in China.
In April 2016, Hero Zhao Zilong mobile game and web game launch with the TV series at the same time. These two Strong intellectual property games had been at the forefront of the lists for several months and create a new benchmark of television&game interaction. In October, he promoted the success of 2016 Golden eagle E-sports Carnival. As the first cross-border of TV media and Electronic sports, 2016 Golden eagle E-sports Carnival have got CCTV, CCTV News Channel, CCTV English Channel, Hunan TV, People's Daily, Guangming Daily and many other mainstream media’s attention, making an effort to guide the healthy development of E-sports culture.
speaker-1
Wang Xiangyu
CSO, ZTE9
Wang Xiangyu graduated from Harbin Engineering University in 1999, majoring in automation; Graduated from CEIBS in 2007 majoring in EMBA. Successively held the posts of General Manager in ZTE(Shanghai),General Manager in ZTE (Guangdong),General Manager of Guangdong Telecom Business Department in ZTE .At present, he is holding the position of CSO in ZTE9.
speaker-1
Lei rong zu
Chairman & CEO , UP ENTERTAINMENT
拥有10年以上影视游戏从业经历,资深泛娱乐产业专家,超级IP管理工程规划师,世界观文学总架构师,先后在游族网络、热酷游戏、世纪荣名担任管理要职。
曾主导策划《少年三国志》、《女神联盟》、《盗墓笔记》、《大皇帝》等十余个重点游戏品牌及发行工作
其中现象级产品《少年三国志》手游月营收破两亿,《女神联盟》手游月营收破亿,成为行业佳话。
 
speaker-1
Lei Sun
GM of Game Department, Ali Cloud
 2012-至今阿里云,负责阿里云通用业务并担任阿里云游戏事业部总经理,负责阿里云游戏领域的业务工作。
2006年加入阿里巴巴集团,分别在阿里巴巴B2B事业群,阿里妈妈事业群,淘宝事业群,阿里云事业群担任重要职务。
2006-2009阿里巴巴B2B事业群,任职广东区域经理,负责广东区域业务以及运营工作;
2009-2011阿里巴巴-淘宝合作伙伴事业群,任职华东区域总经理,负责华东区域整体业务。
2011-2012阿里巴巴-阿里云事业群,任职业务总经理,协助配合阿里云万网业务整合工作。
 
speaker-1
Steven Wu
CEO, Shunwang Yuku
《Special Force》制作人                                      《艾尔之光》制作人


 巨人网络(NASDAQ:GA)产品总监                    美峰数码副总裁


 北京博纳通成科技有限公司副总裁                          爱尚科技高级副总裁


 盛大网络-酷6网(NASDAQ:KUTV)总经理         盛大网络-艺声网络副总裁
speaker-1
Linda
VP , GAEA
speaker-1
Cindy Ding
CEO, Shanghai Zhuji Entertainment & Media
丁语轩,筑基文化CEO,曾任上海电视台ICS频道、GTV游戏竞技频道主持人/制片人,踏入互联网行业后,任盛大文学市场总监,全面负责公司的市场及品牌推广工作;后又进入A股上市广告投放平台Avazu艾维邑动任商务总监,负责平台流量方面工作,一路走来,她已拥有多年媒体及互联网从业经验,对市场推广、品牌建设,移动互联网流量变现等方面有着人丰富的实战经验。
speaker-1
Jeffery Gao
Co-founder,Vice president of R&D, Miller Game
高峻先后在亿播畅游公司和游戏谷公司领导游戏研发团队,代表作品有Facebook金牌SNS游戏《开心猪倌》(2009年上线)和手机游戏《全民飞车》(2013年上线),此后以联合创始人身份共同创建米乐游戏,推出以南派三叔的著名小说改编的同名手游《老九门》(2016年上线),在SNS游戏和手游均获得过权威奖项的金牌制作人。
 
speaker-1
Tan Yanfeng
VP, Shanda Games
an Yanfeng, Vice President of Shanda Games, online game industry for 13 years. Successively served Snail Games, Optic, Shanda Games, Youzu Network, etc. From 2007 to 2013 in Shanda Games has successively served as product manager, marketing director positions. From 2013 to 2016 as Youzu Network vice President, responsible for marketing and brand pr activities. Return to Shanda Games in 2016, served as vice President, responsible for game publishing issue and Pan-entertainment strategy implementation.
 
speaker-1
Feng Wang
Founder & CTO, Hoodinn
002年加入盛大,历任盛大游戏副总裁、技术中心总监、《传奇世界》项目经理等职务。参与过《传奇世界》、《梦幻国度》、《零世界》等项目的制作。作为盛大游戏技术CTO,带领70人的团队进行游戏研发技术的积累、游戏模块化、并为各项目组提供核心技术支持。在游戏的产品研发、平台建设,反外挂领域均有权威建树。
speaker-1
Norman Lo
CEO, Kings Toy Technology
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